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 Typhon Station is a very fastpaced PBeM RPG with skilled, experienced
players and a warm sense of bonding and community. We play at the
turn-of-the-century, 2400, and are located in the Typhon Expanses,
bordering the Neutral Zone, proximate to the Romulan Empire, and near
the Iconian Digs, and are on the first warning route of the original
Borg Incursion.
We have three stations to post from, SB 185, USS Odyssey, and USS
Wraith. They all have general and particular storylines and all
interact. This game is not for the faint of heart! The writing is
superb and comes hot and heavy. We have some open spots and also we
will consider character suggestions. So, longtime RPGers and novices,
check us out. See if you want to make Typhon Station your home away
from home. (0 comments | Add)

Come join a Star Trek PBeM adventure of a lifetime. Be a part of the crew and family that is the USS Wraith as we seek out new life and new civilizations. (0 comments | Add)
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Posted:
07:55:07 on October 05 2001
By: Steve Krutzler
Dept: ENTERPRISE Reviews | www.stenterprise.com
Reviews Ex Deus
Written for TrekWeb by O. Deus, edited by Steve Krutzler
Editor's Note: We apologize for the tardiness of these reviews. Classic TrekWeb reviewer Steve Perry will be returning this year, but his busy law school schedule has held up the review of "Broken Bow". Reviews will alternate between Perry and Deus based on time considerations and so forth. Thanks for your patience.
"Fight or Flight"
Summary: Hoshi adjusts to life on a Starship and Captain Archer
struggles with the nature of the mission of the first Starship to explore
deep space.
In a way, Fight or Flight may be one of the best demonstrations of the
paradigm shift that is Enterprise. It is not the kind of episode that any
prior Star Trek series could have done, because ultimately every Star Trek
series has viewed its characters as semi-mythological creatures beginning
with TOS's perfect trio. Fight or Flight instead spins the viewer around and
looks at its crew as being simply biological organisms in an artificial
environment.
From the moment the episodes begins with a worm taken from its native
home and dying in its glass cage, even as Hoshi Sato struggles with her
adjustment to life on a starship; it is a study of the crew as biological
organisms in a foreign environment. The first human starship serving as a
test tube and the first real thrust of the human race into the foreign
environment of space. Fight or Flight uses Dr. Phlox and T'Pol as the
resident aliens to drive the point home over and over again to the humans.
Phlox views Enterprise itself as a laboratory with the crew as his
subjects, as his mealtime chatter demonstrates. From his messy and strange
sickbay to his views on the crew, Phlox's perspective is experimental and
advocates exploration for the sake of the new things that will result and
what the encounters will reveal about the real nature of the subjects and
their capabilities. T'Pol on the other hand has nothing but distaste for the
biological and prefers a Vulcans sense of order. From that perspective
humans simply don't belong in space. They're a foreign substance coloring
outside the lines. We know who will win this argument, but that doesn't make
watching it any less compelling.
Fight or Flight's title, a reference to a biological impulse, ultimately
refers also to this test of the human presence in space. Unlike every
previous series, what is at stake, really is the future. Captain Archer's
role is to pave a way for the human presence in deep space, but it is also
to define it, by doing so. Every single decision, every single act and the
entire nature of Starfleet itself does not yet truly exist, but must be
defined by the decisions the first explorers have made. Much as the
standards and practices of the United States of America were born often out
of necessity and by men working more for the present, than the future,
Archer's actions are creating precedents that will resonate through the
future yet unborn.
In Fight or Flight, Archer's key decision will define that human
presence in space as a positive one, as a means of bringing a human-centered
moral order to the stars. And though Fight or Flight is a biological term,
Archer's decision is ultimately a moral one. It is a third choice, not
flight but not to fight merely for the sake of fighting, but to define space
through the moral imperatives of human character, rather than letting space
define them as biological organisms would. And Starfleet and the Federation,
those characters of future shows who seem more mythical than real, are
defined by that third choice and their world is created out of it.
Hoshi's trouble adapting to life on a starship is cast as a
biological struggle, by identifying her with a worm, perishing out of its
natural habitat. But that aspect of biology which is shown as a weakness, by
the end of the episode is revealed as a strength; the ability to transcend
the native environment. And what holds true for Hoshi, also holds true for
the Enterprise and the human race. With Broken Bow, the human race has
broken out of the test tube and with Fight or Flight, it has begun to
reshape the external environment according to its own innate nature.
Star Trek has often been criticized for appearing as an unreal utopia
with no connection to real life and Enterprise has made its mission to
provide that connection. Where Star Trek has shown us strange new worlds,
Enterprise has shown us the microscopic mechanisms that go into the act and
practice of exploration itself. It is the equivalent of a medical show set
in a busy and bloody emergency room, to one that shows us the first years of
medical school, the first incision on that first cadaver. In Fight or
Flight, this connection is viewed at the biological level and the way our moral nature provides the mechanism to transcend that biology and our
world into the distant world of the Federation.
About the Authors
Steve Perry is not the former lead singer of Journey. He is, however, a long time fan of all Trek, yes, even Voyager. He is currently in law school.O. Deus has been a TrekWeb visitor since the site's 1996 inception. Along with being an ardent poster, he is a freelance journalist based in New York City. Deus has written reviews for TrekWeb for over a year and shares the duties with Steve Perry.
TrekWeb Reviews
"Shockwave" (Deus)
"Two Days and Two Nights"
"Fallen Hero" & "Desert Crossing" (Deus)
"Vox Sola" (Deus)
"Detained" (Deus)
"Oasis" (Krutzler)
"Acquisition" (Williams)
"Rogue Planet" (Deus)
"Fusion" (Deus)
"Shuttlepod One" (Deus)
"Shadows of P'Jem" (Deus)
"Sleeping Dogs" (Deus)
"Dear Doctor" (Deus)
"Silent Enemy" (Deus)
Mid-season 1 (Deus)
"Cold Front" (Krutzler)
"Fortunate Son" (Perry)
"Civilization" (Perry)
"Breaking The Ice" (Perry)
"The Andorian Incident" (Perry)
"The Andorian Incident" (Deus)
"Terra Nova" (Deus)
"Unexpected" (Perry)
"Unexpected" (Deus)
"Strange New World" (Perry)
"Fight or Flight" (Perry)
STENTERPRISE.com
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