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    Addition of Z-Axis, Colonization, Trading Posts, and Warp Speed Could Make 'Armada II' a Winner

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    Posted: 07:46:33 on October 23 2001
    By: Steve Krutzler
    Dept: Gaming

    IGN has posted a rather positive review of Activision's forthcoming 'Armada II' title, which many gamers hope will be more fulfilling than its predecessor:

      "the biggest addition to the game is the addition of the Z-axis. This adds another element that, if used correctly, can add a lot of strategy and new tactics to fights. But those that are worried about the third dimension shouldn't worry too much about being able to play, the interface and gameplay are still a little simpler that they were in Homeworld. The Z-axis has been added for more realism but won't play quite as heavy a role as it did in Homeworld as is evidenced by the map itself that stations almost all of the resources and planets close along the zero axis. Aside from the fact that they don't want to alienate any gamers, the speed and reactivity of the ships is fast enough to effectively eliminate the worry of being taken too by surprise from ships trying to ambush you from underneath or above.

      "Still, they didn't skimp on controls for the third dimension. It's easy as pie to move units around where ever you want, moving them along the Z-axis by holding the shift key and adjusting the height or depth of travel and right clicking to confirm. Constructing buildings can be done the same way if you choose which is especially nice for effective defensive grids. The view of the playing field can actually be switched from a top down view with a grid showing the zero axis to a tactical view that is much more reminiscent of the Homeworld look. Having both of these views is actually pretty nice, and when not dealing with battles, the overhead view is nice for navigating around the map. In addition to all of this, your ships can now be stacked into useful formations that take advantage of the third axis for maximum exposure to targets. "

      [...]

      "The inhabitable M class planets themselves serve another purpose that goes along with the story line pretty well. Aside from extracting resources, you can colonize planets, as crew is also a resource you'll have to grow. The more planets you colonize, the faster the crew will pump into your banks. If you run across planets that look tempting for this purpose, just build a colonization ship that will orbit the planet dropping the new inhabitants onto the surface. If the planet you wish to colonize has been sullied by the hands of one of your enemies, you've got a couple of options to get the planet into your clutches. The options available to you will depend on your race of course, but you'll be able to drop marines down onto the planet for some ground attacks, or you can take care of business from space by bombarding the planet with blasts from your larger wessels. Once the planet has been scoured of the dirty beings, drop your own seed and colonize the thing. This also might be a good idea to ring the thing in defensive structures in case an enemy has the same idea."

      [...]

      "The warships in the game will also have the ability to go to warp speed whenever you need to get them somewhere fast. This makes exploring quite a bit easier as travel time is seriously decreased. However, the smaller ships like the constructors and resourcers will not have that ability and will still require a bit of cover as they travel to the far reaches of the map. The possibility of a fleet dropping out of warp on top of a battle in progress is pretty exciting and should be quite a bit of fun for the multiplayer arena. The pathfinding AI runs very smooth as well as quickly with units able to navigate around the various dangerous nebulas and planets without any hitches. "

    For the full review, check out this page.

    (And thanks to gaming editor Ken Miller for this story).

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