 |
|
Place an ad today!
|
|
|
|
 Typhon Station is a very fastpaced PBeM RPG with skilled, experienced
players and a warm sense of bonding and community. We play at the
turn-of-the-century, 2400, and are located in the Typhon Expanses,
bordering the Neutral Zone, proximate to the Romulan Empire, and near
the Iconian Digs, and are on the first warning route of the original
Borg Incursion.
We have three stations to post from, SB 185, USS Odyssey, and USS
Wraith. They all have general and particular storylines and all
interact. This game is not for the faint of heart! The writing is
superb and comes hot and heavy. We have some open spots and also we
will consider character suggestions. So, longtime RPGers and novices,
check us out. See if you want to make Typhon Station your home away
from home. (0 comments | Add)

Come join a Star Trek PBeM adventure of a lifetime. Be a part of the crew and family that is the USS Wraith as we seek out new life and new civilizations. (0 comments | Add)
|
|
Posted:
08:55:34 on December 17 2001
By: Steve Krutzler
Dept: ENTERPRISE Reviews | www.stenterprise.com
Reviews Ex Deus
Written for TrekWeb by O. Deus, edited by Steve Krutzler.
One of the best ways to measure where Enterprise is at this point is by
looking back at where previous Star Trek series were at this stage, just ten
episodes into their first season.
TNG at this point had produced several disastrous episodes such as "The
Naked Now" and "Justice" that would haunt the series in reruns. Its ninth
episode, "The Battle", featured the introduction of the new series menace,
the Ferengi, that were doomed to become comic relief for a decade to come.
And it ended with "Hide and Q", one of the more mediocre Q episodes of the
series. By this point many Star Trek fans had decided that the attempt to
create a Star Trek series without Kirk and Spock had failed miserably and
they had justification for thinking so. TNG's pilot was ambitious but it was
also deeply flawed. Many of the episodes suffered from an attempt to
recapture TOS's sprit, but instead were painfully serious blunders featuring
ham handed and joyless philosophical meditations. At the same time there
were hopeful signs if anyone cared to read them. Code of Honor pointed
towards the strength that TNG would find in its Klingon themes. Q had
already become a fixture of the series and would go on to serve as an
effective foil against Captain Picard. Still no fan could have been blamed
for giving up on the series at this point. Fortunately most fans chose to
keep watching and TNG increased its viewership despite being in
syndication, it became one of television's dominant series.
DS9's first ten episodes also had no shortage of embarrassing and clumsy
material such as "Past Prologue", "Babel" and "The Passenger." Like TNG, its key strengths were also becoming visible in its reliance on
characters. Odo's isolation in "A Man Alone", O'Brien being forced to choose
between the rules and what had to be done in "Captive Pursuit", Sisko's
relationship with his son in "Babel" and the complexity and diversity of
station life itself. In both series, the strengths and weaknesses that would
prove to both attract and repel viewers over their seven year runs were
already on display ten episodes in.
The question is, where does Enterprise stand on this scale? For the most part
Enterprise has consisted of episodes that painstakingly reexamine standard
Star Trek plots under the guise of Birth of Space Exploration episodes.
Enterprise has stripped away the complexity of the usual Star Trek material
and instead attempted to bring them to life by examining the mechanisms
of exploration and taking a look back into the past of Star Trek continuity,
rather than creating more complex plots based around showing us what we
haven't seen before or the political and military intrigues of a crowded
galaxy. The result, though, has often been episodes with little content based
on plots that aren't particularly original. With the exception of Suliban
arc episodes such as "Cold Front", these episodes had nothing new or
original to offer us. They do not stand out in memory and make uninspiring
rerun viewing at best.
When such plots are linked to character growth of the other crew members as
in Fight or Flight or Fortunate Son, they can work. However, so far most of
the episodes linked to Archer's character growth and Trip's relationship to
Vulcans: Civilization, Strange New World and Andorian Incident have
failed rather badly. Enterprise seems to have adopted human contact with
Vulcans as a major theme, but it is a theme that has simply failed to take
off and seems rather forced. Though humanity has supposedly been in contact
with Vulcans for some time, Trip had a Vulcan teacher and Archer even served
aboard a Vulcan ship; they are bafflingly clueless about Vulcans. Despite
all this experience in "Breaking the Ice" Archer appears to be unaware that
Vulcans will not engage in small talk or have lunch with him. As such it
relies more on minor cultural blunders to define the relationship, which
would have long been overcome by this date, rather than focusing on
divisions produced by more fundamental issues and agendas. Enterprise's view
of the Vulcans is one-dimensional, as is its view of humans and the
resulting collision is not particularly interesting. As such the Vulcan
theme, on a par with TNG's Ferengi menace, may need to be dramatically
retooled.
A further aspect of the problem is the essential blandness of the two
Enterprise characters, around whom most episodes revolve, Archer and
Trip. Some Star Trek Captains may have been offensive and widely hated, but
up until now they have never been bland. But that is the best way to describe
Captain Archer. He lacks any of the quirks or flaws of a Kirk or a Picard or
even a Sisko or Janeway. In the aftermath of such controversial characters, he is simply the result of an attempt to produce a
character who is thoroughly amiable and inoffensive and whom no one could
possibly hate. But that very attempt has produced an uninteresting
character, a bland leading man with no distinguishing characteristics. There
is essentially nothing interesting or unique about Archer. Nothing to set
him apart as a memorable character like Kirk or Picard.
While some blame for this may be laid at the door of the producers,
ultimately character actors like Shatner and Stewart gave their characters
life, resulting in what for better or worse were unique characters imprinted
on the American pop culture psyche. On the other hand, Archer is eminently
forgettable. He is distinguished by nothing except his very quality of
inoffensiveness. Archer has come closest to making an impression in episodes
such as Fight or Flight or Cold Front, where he was forced to struggle with
difficult choices that helped define his character and led away from
blandness and towards defining moments that helped place his character on a
moral geography. Those were good episodes, but realistically speaking most
episodes will not be up to their standards and a Captain should ideally make
an impression whenever his character is on screen. For better or worse, even
Sisko and Janeway managed to do that. Archer feels more like a blank
space titled 'Insert Starship Captain Here.'
To some extent that charge can also be levied against the general crew
makeup, which is heavily white anglo-saxon male with the minorities serving
as junior officers. Traditionally, alien characters have become a series'
breakout characters. Spock\Data characters for instance have often taken
over the series as the Doctor and Seven of Nine did on Voyager. For now,
however, the producers have designated Archer and Trip for the bulk of the
airtime. Hopefully this will begin to change and more interesting characters
such as Doctor Phlox, T'Pol and Reed who are played by more talented actors
will begin to get more airtime.
Ultimately the key difference between Enterprise ten episodes in and TNG,
DS9 and Voyager ten episodes in, is that the failures of those shows often
came from testing the limits. Enterprise's failures on the other hand are
produced by conservative and derivative plots and a failure to take chances.
Star Trek series have tested the limits early on, defined them and used them
as parameters for the rest of the series. Enterprise is doing its
best to be inoffensive and giving viewers nothing to object to and nothing
that might alienate them. The viewership numbers showing less of a falloff
suggest that this may be working, but it has also resulted in a less
interesting and less compelling show; at least thusfar.
About the Authors
Steve Perry is not the former lead singer of Journey. He is, however, a long time fan of all Trek, yes, even Voyager. He is currently in law school.O. Deus has been a TrekWeb visitor since the site's 1996 inception. Along with being an ardent poster, he is a freelance journalist based in New York City. Deus has written reviews for TrekWeb for over a year and shares the duties with Steve Perry.
TrekWeb Reviews
"Shockwave" (Deus)
"Two Days and Two Nights"
"Fallen Hero" & "Desert Crossing" (Deus)
"Vox Sola" (Deus)
"Detained" (Deus)
"Oasis" (Krutzler)
"Acquisition" (Williams)
"Rogue Planet" (Deus)
"Fusion" (Deus)
"Shuttlepod One" (Deus)
"Shadows of P'Jem" (Deus)
"Sleeping Dogs" (Deus)
"Dear Doctor" (Deus)
"Silent Enemy" (Deus)
Mid-season 1 (Deus)
"Cold Front" (Krutzler)
"Fortunate Son" (Perry)
"Civilization" (Perry)
"Breaking The Ice" (Perry)
"The Andorian Incident" (Perry)
"The Andorian Incident" (Deus)
"Terra Nova" (Deus)
"Unexpected" (Perry)
"Unexpected" (Deus)
"Strange New World" (Perry)
"Fight or Flight" (Perry)
STENTERPRISE.com
Mission Logs