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 Pre-order the NEMESIS soundtrack to support TrekWeb! (0 comments | Add)
 Typhon Station is a very fastpaced PBeM RPG with skilled, experienced
players and a warm sense of bonding and community. We play at the
turn-of-the-century, 2400, and are located in the Typhon Expanses,
bordering the Neutral Zone, proximate to the Romulan Empire, and near
the Iconian Digs, and are on the first warning route of the original
Borg Incursion.
We have three stations to post from, SB 185, USS Odyssey, and USS
Wraith. They all have general and particular storylines and all
interact. This game is not for the faint of heart! The writing is
superb and comes hot and heavy. We have some open spots and also we
will consider character suggestions. So, longtime RPGers and novices,
check us out. See if you want to make Typhon Station your home away
from home. (0 comments | Add)
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Posted:
17:41:00 on September 24 2002
By: Steve Krutzler
Dept: Enterprise | stenterprise.com
Last week we learned about the eigth episode of ENTERPRISE's new season, "The Communicator." While there is currently no information for episode nine, communication will play a big part in the tenth show of the year, "Vanishing Point." TrekWeb has received the first plot information for the episode, which will be the series' first major "transporter accident" episode and begin production next week. The story will center around the ship's communications officer, 'Ensign Hoshi Sato' (Linda Park).
Early in the episode Hoshi assists in communicating with a new alien culture the Enterprise encounters, but when an away mission results in the unauthorized taking of photographs and surface samples, a hostage situation quickly develops. Archer agrees to return the samples and destroy the images, winning release of the hostages, but when Sub-Commander T'Pol tells Hoshi that the Universal Translator has easily decrypted their language--when she ran countless algorithms on it unsuccessfully--the Ensign is understandably confused (as are we).
Hoshi wants to get back to the bridge to assist in communicating but T'Pol informs her that Captain Archer has relieved her for the time being, placing Crewman Baird (perhaps a nod to the NEMESIS director) in charge of her station. Hoshi is confused by T'Pol's distant tone but soon realizes not everything is as it seems.
When she attempts to enter a turbolift and close the door behind her, she finds that the panel won't respond to her commands. Enterprise crewmembers seem to ignore her in the corridors, even when Hoshi addresses them. When another crewman finally joins her in the lift, it finally moves and she makes her way to Sickbay, but Doctor Phlox seems equally oblivious to her.
The next morning, all seems well and Malcolm arrives in a Shuttlepod from the planet surface to report that negotiation of the hostage situation went well and the materials were returned. As the shuttlepod prepares to dock, T'Pol arrives on the bridge and is surprised not to find Hoshi at her station. Archer assumes she may think that he still wants her off duty and suggests T'Pol try to reach Hoshi in her quarters.
It soon becomes apparent that the crew thinks Hoshi is dead, the victim of an accident with the transporter earlier in the story. In a SIXTH SENSE-style twist, even Hoshi herself hasn't been aware that she hasn't really been interacting with anyone or her environment for some time. Archer asks crewman Baird to track down Hoshi's family on Earth and as he paces in his ready room, preparing to deliver the news to Mr. Sato, Hoshi appears through the door--that is, she walks through it like a ghost. She immediately begins pleading to the captain that there is an alien infiltration on board the Enterprise planning to destroy the ship. But he can't hear her and proceeds to begin a communique with Hoshi's father.
Archer begins to tell him that his daughter has been involved in an accident but he stumbles over his words, unable to articulate just what happened. Hoshi desperately tries to communicate with him but her current state precludes it and every object she tries to manipulate merely allows her flesh to pass through. As the captain and her father carry on their difficult conversation, Hoshi makes overlapping remarks, by now realizing neither man can hear what she says. She notices that when she pushes her hand into a device near the ceiling, a light and clicking sound seem to actually occur.
Hoshi's father finally hears the news and asks Archer to call back to talk more later. As the communique fades, Hoshi taps her communicative skills and devises a plan: she'll manipulate the device in the corner of the room to generate Morse Code for the captain to hear. Unflapped by her peculiar circumstances she determines that this is the only way she can save the Enterprise...
This information is, as you can surmise, by no means complete. It is based on an early and unfinished version of the "Vanishing Point" script and until confirmed by Paramount should be treated as rumor. The story and script are, however, © 2002 by Paramount Pictures, All Rights Reserved.
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See Also: STENTERPRISE.com
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