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 Typhon Station is a very fastpaced PBeM RPG with skilled, experienced
players and a warm sense of bonding and community. We play at the
turn-of-the-century, 2400, and are located in the Typhon Expanses,
bordering the Neutral Zone, proximate to the Romulan Empire, and near
the Iconian Digs, and are on the first warning route of the original
Borg Incursion.
We have three stations to post from, SB 185, USS Odyssey, and USS
Wraith. They all have general and particular storylines and all
interact. This game is not for the faint of heart! The writing is
superb and comes hot and heavy. We have some open spots and also we
will consider character suggestions. So, longtime RPGers and novices,
check us out. See if you want to make Typhon Station your home away
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Posted:
19:12:01 on October 14 2002
By: Steve Krutzler
Dept: Enterprise | stenterprise.com
ENTERPRISE will work an interesting new twist on the familar recapture-the-ship-from-invading-aliens plot in the twelfth episode of the year, according to the latest episode information TrekWeb's received. In "The Catwalk," the Enterprise's own warp engine compartments hold the crew prisoner while the ship makes its way through a lethal ion storm. But when intruders attempt to steal the ship and power up the engines, Archer and crew must find a way to beat the heat.
Just when Archer, Trip and Mayweather are readying for an excursion on an alien planet, duty calls. Instead of taking the shuttlepod down to the desert world, an alien vessel approaches the ship and it's back to the bridge: not even time to change out of their desert garments!
Three mysterious aliens greet the crew on the viewscreen--Tagrim, Guri and Renth. They're happy the Enterprise heard their hail because a dangerous ion storm is approaching and they'd like shelter to wait it out. It turns out these aliens are from the Takreta system and after a lengthy decontamination, Renth informs the captain that he and his crew are stellar cartographers--just simple map makers.
Nothing suspicious here and the crew begins making preparations to take up residence in the ship's nacelles--the titular catwalk--to wait out the tempest. It seems the ion storm is going to make most of the ship's compartments unihabitable, lethal to the crew. Collecting EV suits and supplies, everyone makes the cramped passage through the engine pylon to reach the catwalk area. A command area is setup where Mayweather can pilot the ship remotely with impulse engines as the warp core is shut down to make the nacelles habitable.
Trip and his engineering personnel bunk with the three visting aliens, who almost set off a plasma explosion when trying to heat some alien meat they took from their ship before moving to the catwalk using an alien equivalent of a camp stove. Chef won't be able to prepare meals for the crew now, but he too must join everyone in the catwalk and Lt. Reed even bumps into him while making his way to Trip's compartment: whether we get a glimpse of who Chef is remains cryptic, however.
As the ion storm rages outside, it soon becomes clear that Enterprise's guests haven't been entirely truthful. When the Carbon Dioxide level begins to rise in the catwalk, Trip puts on his EV suit and heads to engineering to see what's going on. He's not alone in the dark, emergency-lit engine room, however, as two unidentified aliens enter and Trip observes them trying to reactivate the warp core. Interest piqued, he taps into surveillance systems and spies slews of aliens all over the ship, even on the bridge. Close examination reveals several aliens--the same species of Tagrim and the others--and an alien ship docked on one of the Enterprise's ports. Trip makes his way back to the command center to report that the warp injectors won't take long to warm up and it'll be a firey end for them all.
Archer confronts their guests, who say the intruders are likely from the an unfriendly security force Archer should want nothing to do with. Doctor Phlox scans them and learns that the visiting aliens aren't suceptible to the dangers of the storm. Archer threatens to take them to the intruders and Renth finally breaks down, revealing that they are former agents of the force now commandeering Enterprise. They're fleeing but turning them over won't matter--he assures Archer that the invaders want nothing less than to capture his ship for themselves.
On the bridge, the Alien Captain and his minions are busily attempting to start up the warp engines to get the ship under way. They're also looking for Tagrim, Guri and Renth, who they think might be stowing away somewhere. In the catwalk, Archer et al are determined to find out who the invaders are so he and T'Pol put on EV suits and use an access panel in the wall of the Galley's pantry to tap into shipboard communications. The aliens on the bridge can't trace it but they can receive Archer's message: the captain puts on a show, claiming his crew is dead and assuring the alien commander that he'll ram the ship into a deadly plasma discharge rather than see it stolen.
As the storm turbulence begins to pick up and the temperature in the catwalk starts rising, it's a race against time for Archer and T'Pol to make their way to engineering and disable the warp core before it reaches full power, incinerating the entire crew stuck in nacelles! Oh, and they've got to recapture the ship...
Please keep in mind that this information is early and incomplete. Much can and is likely to change by the time the episode airs. This is only one interpretation but the script is, however, © 2002 Paramount Pictures. All Rights Reserved.
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See Also: STENTERPRISE.com
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