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Dec 20
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Former STAR TREK composer Ron Jones has some harsh things to say about Rick Berman and ENTERPRISE in a new interview at StarTrek Soundtracks.com.
Dec 18
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Patrick Stewart, Brent Spiner and Marina Sirtis defend STAR TREK fans and their reputation at the London premiere of NEMESIS.
Dec 18
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Region 2 STAR TREK: DEEP SPACE NINE DVD artwork is available at DVD Answers.
Dec 17
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The domain name Section31.com is available for auction.
Dec 14
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Ask long-time STAR TREK illustrator Rick Sternbach your questions about NEMESIS and more at StarTrekUK.
Dec 13
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MSNBC analyzes STAR TREK technology with science consultant/writer Andre Bormanis. Thanks to 'Lee Jamilkowski' for the link.
Dec 10
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Cinescape reports that Sideshow Toy has won a new STAR TREK license and will produce Kirk and Spock 7" busts in early 2003.
Dec 08
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Digital Domain talks with Linux Journal about designing STAR TREK NEMESIS visual effects in the Linux operating system.
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Dec 13, 2002: STAR TREK: NEMESIS hits U.S. and Canadian theatres
Dec 31, 2002: TNG Season 7 DVD Box Set U.S. Release
Jan 3, 2003: STAR TREK NEMESIS hits UK theaters
Jan 16, 2003: STAR TREK NEMESIS debuts in Germany and Australia
Feb 13, 2003: STAR TREK NEMESIS debuts in the Netherlands
Feb 14, 2003: STAR TREK NEMESIS debuts in Brazil
Feb 26, 2003: STAR TREK NEMESIS debuts in Hungary
Feb 25, 2003: ST: DS9 Season One DVD Set U.S. Release
Mar 4, 2003: STAR TREK IV: THE VOYAGE HOME Collector's Edition DVD Arrives
Mar 21, 2003: STAR TREK NEMESIS debuts in Norway
Mar 26, 2003: STAR TREK NEMSIS debuts in Belgium and France
Mar 28, 2003: STAR TREK NEMESIS debuts in Sweden
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Netscape Users: Version 6.x is recommended.
Copyright © 1996-2002 Steve Krutzler and TrekWeb.COM. All Rights Reserved.
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STARFLEET COMMAND III a Winner But Not a Home Run, Says Gamespot Review |
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Posted:
08:00:54 on November 26 2002
By: Steve Krutzler
Dept: Gaming
Gamespot has reviewed the newest STAR TREK computer game, STARFLEET COMMAND III, the third in the popular starship combat simulator series. Reviewer Elliot Chin says the game has been streamlined for new users:
"There are now just two weapon types: primary, which consists of standard phasers and disruptors, and heavy, which consists of torpedoes and specialized beam weapons like the Klingon ion cannon or the Romulan myotronic beam. In addition, managing power between your shields and weapons, which is the key to winning battles, is handled easily with sliders. Starfleet Command III's tactical battles also have streamlined shields and warp-drive travel. The game has four shield facings instead of six, and reinforcing shields is done simply by clicking on the desired shield in the ship schematic at the bottom left of the screen. Unlike in previous games, your ships can also engage their warp drives. Not only does that mean you can shuttle across the levels easier, but the warp drive can also be used tactically, for high-speed strafing runs (you can fire torpedoes while in warp but not primary weapons), for shaking off pursuers, or in other ways."
The site also says despite the improvements, drawbacks in combat and graphics quality mar an otherwise excellent title:
"Other minor problems mar this otherwise well-executed game. The biggest is that you can't save during a mission. The game's graphics aren't great either, though they are serviceable. Starfleet Command III's explosions all seem pretty uniform, and the game's cluttered campaign interface is unintuitive to say the least. Also, actually moving your ships on the campaign map is tedious, as you have to click on one hex at a time, and you can't see what missions are available in surrounding hexes. And despite all the enhancements, the game is still slow-paced and rather complex, at least compared to a conventional real-time strategy game, so those who prefer the quick action of Command & Conquer or Warcraft III may not enjoy it."
Check out the full review here.
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How would you rate the latest ENT episode, THE CATWALK, on a scale from 1 (bad) to 10 (excellent) in comparison to the best and the worst episodes of all previous Star Trek episodes?
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