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Dec 14 | Ask long-time STAR TREK illustrator Rick Sternbach your questions about NEMESIS and more at StarTrekUK.


Dec 13 | MSNBC analyzes STAR TREK technology with science consultant/writer Andre Bormanis. Thanks to 'Lee Jamilkowski' for the link.


Dec 10 | Cinescape reports that Sideshow Toy has won a new STAR TREK license and will produce Kirk and Spock 7" busts in early 2003.


Dec 08 | Digital Domain talks with Linux Journal about designing STAR TREK NEMESIS visual effects in the Linux operating system.


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STARFLEET COMMAND III a Winner But Not a Home Run, Says Gamespot Review
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Typhon Station is a very fastpaced PBeM RPG with skilled, experienced players and a warm sense of bonding and community. We play at the turn-of-the-century, 2400, and are located in the Typhon Expanses, bordering the Neutral Zone, proximate to the Romulan Empire, and near the Iconian Digs, and are on the first warning route of the original Borg Incursion.
We have three stations to post from, SB 185, USS Odyssey, and USS Wraith. They all have general and particular storylines and all interact. This game is not for the faint of heart! The writing is superb and comes hot and heavy. We have some open spots and also we will consider character suggestions. So, longtime RPGers and novices, check us out. See if you want to make Typhon Station your home away from home.

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Buy new STAR TREK toys to support TrekWeb!
Posted: 08:00:54 on November 26 2002
By: Steve Krutzler
Dept: Gaming

Gamespot has reviewed the newest STAR TREK computer game, STARFLEET COMMAND III, the third in the popular starship combat simulator series. Reviewer Elliot Chin says the game has been streamlined for new users:

"There are now just two weapon types: primary, which consists of standard phasers and disruptors, and heavy, which consists of torpedoes and specialized beam weapons like the Klingon ion cannon or the Romulan myotronic beam. In addition, managing power between your shields and weapons, which is the key to winning battles, is handled easily with sliders. Starfleet Command III's tactical battles also have streamlined shields and warp-drive travel. The game has four shield facings instead of six, and reinforcing shields is done simply by clicking on the desired shield in the ship schematic at the bottom left of the screen. Unlike in previous games, your ships can also engage their warp drives. Not only does that mean you can shuttle across the levels easier, but the warp drive can also be used tactically, for high-speed strafing runs (you can fire torpedoes while in warp but not primary weapons), for shaking off pursuers, or in other ways."

The site also says despite the improvements, drawbacks in combat and graphics quality mar an otherwise excellent title:

"Other minor problems mar this otherwise well-executed game. The biggest is that you can't save during a mission. The game's graphics aren't great either, though they are serviceable. Starfleet Command III's explosions all seem pretty uniform, and the game's cluttered campaign interface is unintuitive to say the least. Also, actually moving your ships on the campaign map is tedious, as you have to click on one hex at a time, and you can't see what missions are available in surrounding hexes. And despite all the enhancements, the game is still slow-paced and rather complex, at least compared to a conventional real-time strategy game, so those who prefer the quick action of Command & Conquer or Warcraft III may not enjoy it."

Check out the full review here.

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